In the last post I mentioned the Pathfinder again triggered by a series of publications were d20. A very ambitious in this regard P0rojekt Trail Blazers is Bad Axe Games . Behind this label are Benjamin Durbin and Christopher Neveu, the visitors of the ENWorld forum are known and possibly involved with the Grim Tales already Supplements produced with good reviews.
Trail Blazer is understood as a so-called System Optimizer, which applies just as official errata or expanded rules from the Core Rules on Supplements is. It is interesting that Trail Blazer fans of both 3.5 and Pathfinder will be usable. There are new versions of all d20 basic classes, revised Feats, Action Points and various small mechanical changes in the control structure. To quote from the announcement on the official website:
Trail Blazer does not present "change for change's sake." Every change is a direct response to real problems raised by players in our own games and by the larger gaming community. Trail Blazers tackles problems big and small:
- the power curve, the "accident of math," and the "sweet spot"
- DM prep time
- CR / EL / XP and encounter design
- smoother, faster combat resolution
- class balance
- multi-class spellcasters
- overhauling the skill system
- annoyances like grappling, turn undead, movement 1-2-1, and attacks of opportunity
- "The 15-Minute Adventuring Day
begins immediately after the introduction Trail Blazers with" The Spine "where the basic structure of the d20 system is explained. There are juggled figures and tables, and shown where the player classes, the Core Rules are too strong / weak. Even for people like me who have not got anything with math (do), this is a very interesting breakdown and really worth reading for their own understanding in general and the system changes from Trail Blazers in particular.
One of the other changes is the new Base Magic Bonus (BMB), which are uniformly applicable to all classes Caster level Spells per Day and Spells Prepared regulates .* confusion about magic in multi-class characters, thus the past - a really good idea.
The chapter "Combat" is a real gem, because here indeed but just saying all sorts of maneuvers (Combat Reactions), and set of action types on the size of the combatants and special attacks to know all the wounds Things gone through. Click to change Trailblazer some things, like Attacks of Opportunity, but there are also many unaltered rules - but very well together and quickly available in the game.
In summary, I recommend above all the Trail Blazer players and DMs who are dissatisfied with the standard rules with the above points and simplified some things and want to see changed. One must unfortunately buy the Trail Blazers in the Player's Handbook, do not take a total replacement, but I think it can be much better use and into the game to incorporate not as isolated rule changes from other sources, their consequences on other ranges have been fully thought out and formulated.
Trailblazer is available as a PDF and as Print (via amazon.com), the PDF will cost just $ 5 more times.
* I do not own a German book of D & D, so I usually specific terms used in English since I do not know how the translation reads.
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