Wednesday, January 12, 2011

Cooking Grease In Toilet?

two things

Firstly: weekend I will start with a Cleric in a round of D & D 3.5, the "build alternately derive the world together" and is the premise on which I am very excited. Hard to date is a start adventure which plays in Salt Marsh, and apart from a basic compatibility with the PHB races, the world is otherwise blank so far.

My character (link to Myth-Weavers) had after an incident in the wilderness an epiphany and believes that has never left the Traveler , to match the domains Travel and Trickery . As a mythical figure of the Traveler me very irritating (think of the Jewish legend of Cain, the eternal wanderer), while he has offered its unique selling pretty well for a few games without a permanent setting.

Now my Cleric not a Rogue, so therefore has some shortcomings with regard to secrecy and villainous; and to the personality of her be a more helpful person. His designation of the Travelers, I ask myself as a focus before the aspect of change and travel - are always on the go and where we see demand, obtain a change. Deliberately left open, I would like that the epiphany was real and even if the good is not yet a big bluff has died (and, in the third instance, if that would make up anything, if one thinks through the ideals of the traveler's times).

If you are familiar with the subject of Char-Op, which built "with the domain of human Cleric Travel" will pull up maybe an eyebrow. Aware of the suspicion, a regular in the technical sense, very powerful Character building, I can not really refute - who knows the relevant guides on the net is they recognize here. Since the issue myself Char-op but so far only theoretically interested and I've never played a somewhat optimized character, I take this opportunity to try again now and hope to have enough added their own spice to the aspect of the Travelers. Whether I succeed in everything and fits well as my Cleric in the round and the world, report I hope to be able to in a few days.


Secondly: a week later, the next part of my round expedition to the pits Demonweb is played. I shudder now about to what can and will happen if one of my players tried the remains of the Xaositects the Hive to drum spontaneously. Where - where, not really. For me an ideal opportunity to learn more things about the planescape'sche Sigil and to incorporate in the game. I'm impressed how much my players to try out the colorful backdrop of Sigil extract something and how little this probability was considered by the authors of the adventure - with a few standard phrases and Encounter will not ignore the text. But I repeat myself.

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